Doom 2016 snapmap making you pla yas doomguy
After looking further into the matter via internet searches on how to set your amount of players I finally came across the information that 4 players is the limit. I initially just put this down to being able to set the number of teams and minimum number of players and thought no more on it except that maybe I also needed to set the amount of allowed players for the map somewhere in the map itself by a placed module.
Upon looking into publishing my map I noticed the team settings screen only showed 4 player options. Basically if you managed to survive the process in reaching the infiltration teleporter then a max 2 players would be allowed through, picking up a megahealth each and one getting quad damage to wreak havok on the enemy who are still being sniped at from the rest of your team on the other side. I put a lot of thought and effort into making this additional gameplay something pretty interesting from a team score bonus perspective to mix the gameplay up a bit more from the basic sniper gameplay. I also added an additional alternative gameplay element to the map where you could perform a one off (per map round) 2 player infiltration to the enemy team's side.
So the map is a huge room with teams spawning on either side with the centre of the room blocking players from crossing over, leading to the ranged sniper gameplay. My gameplay design was based on classic TDM sniper maps and after designing and making the actual map, figured 8v8 would be the optimal max amount of players to duke it out to a winning score of 50 kills or maybe 100 dependant on seeing how fast the round would be finished on reaching 50. I'm really happy with how it turned out, at least that was until I learned about the 4 player limitation for maps created under SnapMap! So I recently sunk 10 hours or so over a few nights into making my first map for the new Doom using SnapMap.